NASA Spacesuit User Interface Technologies for Students (NASA SUITS for short) challenges
students to design and create spacesuit information displays within augmented reality
(AR) environments. As NASA pursues landing American astronauts on Mars, the agency
will accelerate investing in surface architecture and technology development.
The College of Innovation and Design faciliates an interdisciplinary team to compete in this challenge hosted by NASA.
The top teams are invited to Johnson Space Center in Houston, Texas to participate
in Test Week!
This Design Challenge is open to all WSU Students from freshman to PhD Candidates
of all backgrounds. Space is limited each year, so be sure to apply early!
We are team Cosmoshox for the NASA SUITS (Spacesuit User Interface Technologies for Students) Challenge and we are building an augmented reality display with control methods for future
generations of spacesuits. The challenge takes place from the Fall 2023 semester through
the end of the Spring 2024 semester. We are one of eleven collegiate schools nationwide
to be selected for the S.U.I.T.S challenge and to showcase our augmented reality (AR)
Heads-Up display (HUD) at the Rock Yard at Johnson Space Center (TX). This accolade
was no easy task. We are a group of eight students with four different interdisciplinary
backgrounds. Let’s meet the team!
Denae Sawyer, Master of Innovation and Design
Desmond Cockrell, Graphic Design
Elaine Duff, Master of Geology and Planetary Sciences
Elliott Chambon, Aerospace Engineering
Marianna Fronciani Farina, Mechanical Engineering
Nathan Lewis, Master of Innovation and Design
Savannah Denny, Graphic Design
Yumi Kikuchi Coronel, Master of Innovation and Design
Samantha Hein, Game Design
The first step to being a contender for the S.U.I.T.S challenge was to build a proposal.
The proposal outlines how the HUD and LMCC (Local Missions Control Center) display
would look and interact with each other. Our intellectual team of eight worked day
in and day out through the months of October and November to produce our 46-page proposal
we named C.O.S.M.O.S, or the CosmoShox Martian Overlay System.
While building our proposal we ventured to the Cosmosphere in Hutchison, which was a team building activity but also it helped us learn more about space suits and
space missions. This field trip was very helpful to write a strong proposal.
After we submitted our proposal in November, we eagerly waited for NASA to release
the announcement of the Top Eleven teams to advance in the challenge.
In December, WE GOT ACCEPTED! After the announcement we dove right into phase two
of the challenge. Phase 2 meant making our proposal a reality.
After Christmas break the team came together to participate in Game Jam, an all-day
workshop at Shocker Studios. Through this, we made connections with others on campus
that have become mentors and great resources for us. The purpose of the event was
to learn the basics of developing an augmented reality in Epic Games’ Unreal Engine.
At the end of Game Jam we began our first team Sprint.
Team Sprint is a collaborative-goals focused process.
Every day we build team chemistry and rely on each other to produce our best work.
We have built a proposal, traveled togteher and have tackled challenges as a team
for the NASA S.U.I.T.S Challenge. Every week we are achieving new goals that will
get us closer to the completion of our Spacesuit User Interface.