NeuroCognitive Aspects of Anxiety, Trauma and Treatment (NeuroCATT) Laboratory
Laureate Institute for Brain Research
In this talk we'll learn about
Gamification of psychotherapy, research trends, and what gamified clinical practice
looks like today.
Dr. Armstrong's materials, story, and experiences in developing and running a Dialectical
Behavior Therapy (DBT) traditional table top role-playing game (TTT-RPG), as well
as some results and anecdotes from the work.
Addressing problems in treatment uptake, engagement, and completion; the need for
a framework for evidence-based practice using TTT-RPG’s; and development work for
novel treatments.
Advice for students who want to get involved, tips for navigating this space online,
and related real-world skills.
Come early for coffee and conversation 12:30-1:00.