Game-based learning platform will make education accessible to refugees
Oct. 16, 2020
By WSU Strategic Communications
Story summary:
There are more than 70 million forcibly displaced refugees worldwide.
A team of Wichita State University researchers is working on making education more
accessible to refugee learners.
The Education for All project is creating an interactive, game-based learning platform
for K-through-12 students.
Contact: Joe Kleinsasser, co-director of news and media relations, 316-204-8266 or joe.kleinsasser@wichita.edu.
The Center for Educational Technologies to Assist Refugee Learners is working to improve
the lives of more than 70 million forcibly displaced refugees worldwide by making
education more accessible.
The project, titled Education for All, is one of four awardees of Wichita State University’s
Convergence Sciences Initiative, an effort to bring together the intellectual curiosity
and strengths of faculty and students from a range of disciplines and give them the
support to develop research programs that drive the diversity and growth of the Kansas
economy while addressing global challenges.
Bridging the gap
“There are 3.4 million refugee students across the world who are out of school districts
and don't have access to schools,” said principal investigator Dr. Mythili Menon,
assistant professor of English and linguistics. “What we're trying to do is bridge
that gap.”
Menon and her interdisciplinary team — including health researchers, linguists, game
designers, engineers, journalists and educators — are working to create a game-based
platform for K-12 refugee students in their native language. The initial work will
be in Swahili for refugees from the Democratic Republic of Congo, a country that has
been plagued by violent conflict for decades.
“We have this expectation that a lot of our students — irrespective of whether they
are immigrant students, whether they’re refugee students — they speak English. If
they don't speak English, they are put into language classes,” which Menon said puts
them behind in other subjects.
“We're creating modules for elementary and middle school children with respect to
language arts and science,” Menon said. “We're supplementing what the school districts
are doing, but what we're doing is creating a free accessible technology, so you don't
necessarily have to be in school to have access to the software.”
The idea is to offer parallel learning opportunities. A student might explore an interactive,
roleplaying lesson on the solar system in both their native language and then later
in English.
“What we're doing is not a translation software, but creating an educational software
that can teach the students concepts in both English and in their language, say Swahili,”
Menon said. “The idea is that students can learn in their language, and they can learn
a new language.”
Early in 2021, Menon said Education for All will send surveys out to assess the needs
of the refugee population.
“We have an idea of what languages they speak and where they come from, but we don't
have anything conclusive."
The survey will also gather information on what types of devices refugee learners
have access to — whether they have access to laptops, mobile technology and a stable
Internet connection.
Building the game
Once the survey results have been compiled, the Education for All team will meet with
all the stakeholders to create the software. That’s where Kelly Johnson’s expertise
comes into play.
Johnson, assistant educator and program coordinator of game design for Shocker Studios,
will be charged with facilitating the production of the end product.
The game will rely heavily on student input, survey results and research from the
team’s investigators.
“I'll take that and run with it in terms of both building the infrastructure and the
framework for the actual game that's being created,” Johnson said.
Accessibility and platform are considerations Johnson will take into account while
building the game.
“I think web is by far the most successful in terms of like sending things out. If
they have Internet access, that becomes the easiest way to get something to them.
But that's another barrier because Internet access may not be a thing.”
Applied learning jackpot
Wichita State students from across campus, colleges and majors will have the opportunity
to contribute to this project throughout all its developmental phases. Education for
All will employ the talents of language consultants, research assistants — both graduate
and undergraduate; and from Shocker Studios: 3D modelers, 2D game artists, sound designers,
and “if it's story-driven, maybe that's a chance for some film students to be plugged
into creating something,” Johnson said.
“We're going to have a lot of student support with this project,” Menon said. “One
of the unique things about our product is [that] we're going to involve students at
every level of the game.”
The target audience — K-12 refugee learners — will also be integral in the design
process.
“Many times, products are designed for other people, but the intended audience is
not involved in the creation of the product,” Menon said. “We are going to ask student
feedback at every stage of the product.”
Pioneers in education
Education for All will receive $300,000 over three years to develop its project. Menon
said she hopes the team will have a demo version of the game in the summer of 2021.
“This is community engagement, applied learning, and a service-learning opportunity
with minority populations,” she said. “We are going to be playing a role as pioneers
of education. I think it goes with the mission of Wichita state to be an economic
driver, a social driver, a community driver in the state of Kansas.”
The United Nations Educational, Scientific and Cultural Organization (UNESCO) has
a goal of education for all as a sustainable development goal by 2030, but “we're
getting on this bandwagon 10 years ahead,” Menon said.
Johnson sees Wichita State’s Education for All game as a launching point for a much
wider audience.
“This is hopefully a model by which we can follow to create more experiences to reach
more of the type of student that is currently not being reached,” he said.
Wichita State University serves as the Kansas urban-based research university, enrolling
more than 15,000 students from every state in the U.S. and more than 100 countries.
Wichita State and WSU Tech are recognized for being student centered and innovation
driven.
Located in the largest city in the state with one of the highest concentrations in
the United States of jobs involving science, technology, engineering and math (STEM),
Wichita State University provides uniquely distinctive and innovative pathways of
applied learning, applied research and career opportunities for all of our students.
The Innovation Campus, which is a physical extension of the Wichita State University main campus, is one
of the nation’s largest and fastest-growing research/innovation parks, encompassing
over 120 acres and is home to a number of global companies and organizations.